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Game info |
| | Killing Impact | | Genre | Action Shooter | Developer | RebelVision | Publisher | RebelVision | Released | 1994 | Rating
| Graphics: | 9.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Killing Impact is a shoot 'em up game developed and published by RebelVision in 1994 and is technically one of the best games to ever exist on the Atari Falcon 030 library. |
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Review |
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STORY / GAMEPLAY Somewhere in the far future, raw materials start to deplete on Earth, so colonization in other planets is the only option, seeking for new resources. You are a member of the X-PLORER, a scientific expedition in charge of assessing resources and dangers in unexplored worlds. Your spaceship, the X-Frontier, has just landed on a new planet of the Ilugema system, 827 light years away from our solar system. Some hours ago, you left your X-Frontier on your X-Bot, a small atomic motorized exploration robot and suddenly, all communication stop. A quick diagnostic shows that your X-Com unit has failed. Now, you have no way to get in touch with the X-Frontier and you are completely lost. This is an unfriendly world; you sensed that from the very start. The planet's strange fauna starts to surround you and there is no one you can ask for help, so your only option is to link up the X-Frontier yourself. You will have to defend yourself and clear a way through those mean and deadly creatures. And this is the point where your struggle to survive starts. GRAPHICS / SOUND Killing Impact features excellent graphics with around 256 simultaneous colors and pretty smooth animation that make the game a candy to the eye. The sound is equally good and includes quality music and sampled sound effects that show some Atari Falcon teeth. Killing Impact is among the best games available for the 32bit Atari home computer. | |
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Screenshots |
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Hardware information |
| Atari Falcon 030CPU: Motorola MC68030 16MHz MEMORY: 1, 4, or 14MB of RAM / 512KB ROM GRAPHICS: "VIDEL" video CPU, with an 18bit RGB color palette of 262,144 possible colours,resolution of 640x480 / 256 colours and 640x400 / 65,536 colours, BLiTTER graphics co-processor SOUND: Motorola 56000 DSP, 8 stereo (16 mono) 16 bit DMA channels at up to 50 kHz, SDMA sound/DMA Co-processor + YM2149
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| 18bit RGB 262,144-colors palette (256 on screen and up to 262,114 in static image) | |
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Comments |
| | comment on 2010-04-25 19:48:01 | Freddy | Join Date: 2009-09-07 | Wonderful! Nice 256 colored action shooter! Fluid animation and great sound also. | |
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